Object-oriented programming OOP paradigm is based on the concept of objects. So when we develop any application using object-oriented concepts we basically think only in terms of objects. Almost anything can be represented as an object in Java. This course isgoing to teach you how to think in terms of objects while programming. It is also going to teach you what happens behind-the-scenes when we create an object, how objects are created and stored in memory, object lifecycle etc.
Apart from this you are going to understand all other important object-oriented concepts like inheritance, polymorphism, interface, abstract class etc and also understand why they are used. Every single concept is explained with the help of a program. November 19, November 19, November 18, November 19, Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Notify me of follow-up comments by email.
Start your journey into becoming a professional front end web developer here! At DigiFisk, we like making learning fun. Our courses are interactive and fun with a ton of practical elements to it. We've decided to take it a step further with our Front end Web app development practice series. Once you learn the syntax of a programming language, the next logical step is to start creating software and apps.
But that's where most students get stuck. Problem solving isn't as easy as learning a bunch of syntaxes. But we aim to make it easy for you. We also aim to teach you intermediate programming topics like object oriented programming while at it. Basic concepts of Javascript and Object oriented programming concepts related to this project. By the end of the course, you'll be one step closer to creating front end web apps like a pro.
You could even try creating other web apps and games from the concepts you learn in this course. I've made this course as easy to understand as possible. I've structured it in such a way that each section will handle one of the 3 languages covered here. Introduction: This is where I'll explain how the app works, it's various features and what we'll be using to achieve the same results. The result will be a page with all the elements we need in our app, devoid any colors or design elements.
Module 2: Here, we'll "beautify" our app. We'll be using CSS elements to give our app colors and styles. We'll now look at how that's possible. From this, we can see that the constructor defines the major features while everything outside the constructor sing and dance are the bonus features prototypes.
This is a feature in OOP where a class inherits features from a parent class but possesses extra features which the parent doesn't.
The idea here is, for example, say you want to create a cats class. Instead of creating the class from scratch - stating the name , age and species property afresh, you'd inherit those properties from the parent animals class. From the above, the Animals function returns an object with the animalConstructor as prototype. The Cats function returns an object with catConstructor as it's prototype. Therefore, ordinary animals only have access to the animalConstructor but cats have access to the catConstructor and the animalConstructor.
JavaScript leverages its prototype nature to welcome OOP developers to its ecosystem. It also provides easy ways to creating prototypes and organize related data. I learned everything you see in this article plus a little extra research from his course.
You should check it out. You can hit me up on Twitter at iamdillion for any questions or contributions. Frontend Web Engineer and Technical Writer.
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